Kingdom Rush: Rift in Time was designed by Helana Hope, Sen-Foong Lim, and Jessey Wright, and it will be published by Lucky Duck Games. In this game you use your heroes and towers to defend your kingdom against all of the enemies and portals that the Time Mage throws at you. Kingdom Rush: Rift in Time is a cooperative tower defense game based on the very popular mobile game Kingdom Rush. We were sent a copy of this game by the publisher in exchange for an honest review. This Kingdom Rush: Rift in Time review was made after playing through the campaign (all two-player and three-player games). Kingdom Rush Origins improves on its predecessors while sticking with the elements that brought this series to success.Year: 2020 | Players: 1-4 | Minutes: 45+ | Ages: 10+ Attempting levels at different difficulties yields more stars – and more excuses to replay this oh, so addicting tower defence game. Points can be reallocated based on your needs, or just to experiment. Upgraded towers can be cheaper and deal more damage, while ability upgrades include faster cooldowns. Later levels force you to juggle many elements, posing a challenge to even the most hardened tower defence veterans – especially on the hardest difficulty.Įach victory grants stars, which can be spent on upgrading Heroes, towers, and abilities. (See what I did there?) Still, it’s not too cumbersome to ditch the touchscreen – although, this game is better served in handheld or tabletop mode versus on the TV. Juggling these elements is a lot easier using the touch controls rather than the Joy-Cons, which makes sense given this game’s mobile origins. The levels themselves sometimes carry hostile elements which will affect your towers or barracks soldiers – but at the same time, there may be a helpful local who would offer assistance in exchange for payment. Killing them yields gold, which can be spent on towers – but it’s never as simple as taking down a marching horde. These enemies come in all shapes and sizes – and some are more susceptible to different kinds of damage. Picking off runaway enemies is also a cinch with the return of reinforcements and the power to smite foes with thunderbolts. Some, like the starting Hero, have ranged abilities, while you’ll unlock stronger ones later. This return feature allows you to control a powerful soldier, positioning them anywhere at a moment’s notice. Stragglers are easily dealt with thanks to Heroes, though. The creature might be captivating, but it poses a danger to nearby towers! And, as before, you cannot set priority for enemies, which is unfortunate when you have a tower focusing on a straggler rather than a big group. While the towers look different – especially the fully-upgraded versions – they serve the same purposes. If that sounds familiar to series veterans – that’s because the essential formula has not changed. Meanwhile, Barracks soldiers can be repositioned to perfectly block the flow of enemies, opening them up to tower fire. The first three deal varying damage at different ranges and speeds. Left Stick cycles through different plots of land, which can be turned into four types of towers: Archers, Mystics, Stone Circles, and Barracks. Aspects of the map can change over time, keeping you on your toes. Gone are the days of straight paths – now, they’re constantly interwoven, opening up new strategic possibilities – and new ways for enemies to skirt your defences and reach the goal you’re meant to defend. With multiple goals for enemies to scurry through, there’s a lot more ground to cover with your towers.įrom the very first levels, it’s apparent that we’re in for some more interesting terrain than previous entries. Interactive maps ensure that each stage feels distinct, and adventurous music doesn’t interfere or annoy (although sound effects might). That said, you get a small written briefing before each level that gives context, and most levels have elements of the plot woven into the cartoony art. Having played all three of these mobile games on both my phone and my Switch, I can safely say they are right at home on this console.Īs the title suggests, this is a prequel – but newbies shouldn’t fret, because the story isn’t what we come here for. There are minor differences, though – all welcome. Kingdom Rush Origins will feel extremely familiar to those who have played Kingdom Rush or Kingdom Rush Frontiers – and that’s not an insult.
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